Skill Uses That Don't Take An Action
Q: There are a number of skill uses in IH that don't take an action in themselves, but have to be done as part of a move. I was unable to find any specific rules about what happens if you try to do more than one of these as part of the same move, it it's even possible, or whether there are additional penalties for it. As an example, say you are 15 feet away from your target and prone on a rooftop. Is it possible to use Jump to kip up as a free action, then charge by making a 10 foot standing jump while softening the fall? As I read it, a 10 foot standing jump performed as the movement part of a charge would allow both Leaping Attack and Vertical Strike to kick in.
Is there anything to prevent you linking 3 different Jump checks (soften fall, leaping attack, and vertical strike) to the same 10-foot jump? If it is possible, would it require 3 independent checks, or 1 check with penalties for the extra stuff?
Similarly, how would using Jump as part of a stunt interact with the above uses? I don't think it could be combined with a charge since both the attack stunt and charge are full-round, but could it combine with other uses?
Each different effect is a different action, even though they use the same skill. You could do two at once with a simultaneous action challenge, but that would be the only way, and you could still only do two as part of one action, not three or more.
Fast Completion Skill Challenges
See Skill Challenges for details.
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