As with other OGL games, judging the CR of unusual creatures with class levels (whether in a PC, NPC or Villain class) is as much art as science.
I'd use the basic outline provided by the SRD.
bAssociated Class Levels[/b]
Class levels that increase a monster’s existing strengths are known as associated class levels. Each associated class level a monster has increases its CR by 1.
Associated classes for a creature that relies on its fighting ability:
Any IH PC class except Thief or Arcanist
Champion
Demon Knight
Demonic Brute
Warleader
Associated classes for a creature that relies on stealth to surprise its foes, or on skill use to give itself an advantage:
Archer
Demonic Minion
Executioner
Hunter
Thief
Associated classes for creatures that rely mainly on magical ability:
Arcanist
Dreaded Sorcer
bNonassociated Class Levels[/b]
If you add a class level that doesn’t directly play to a creature’s strength the class level is considered nonassociated, and things get a little more complicated. Adding a nonassociated class level to a monster increases its CR by 1/2 per level until one of its nonassociated class levels equals its original Hit Dice. At that point, each additional level of the same class or a similar one is considered associated and increases the monster’s CR by 1.
Levels in NPC classes are always treated as nonassociated, and levels in Commoner count as half a nonassociated level (i.e. they only add 1/4 CR each)
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