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Arcanist

This version was saved 17 years, 9 months ago View current version     Page history
Saved by PBworks
on July 22, 2006 at 7:34:42 pm
 

Magic

For questions relating to magic, click on the link above.


 

Aspects of Power

As long as you have 1 or more mana, you can use aspects of power all day, every round.


 

Eldritch Darts

Eldritch Darts are a force effect, and therefore not subject to DR and as such, they deal full damage to objects (hardness still applies).

 

The check required for an Eldritch Dart is a Concentration check, DC 15.


 

Master of Heat and Flame

Attacks made with this ability are touch attacks.

 

If you make a DC20 Spellcraft check, Master of Heat and Flame will work underwater, though it will appear as steam instead of fire.

 

In a grapple, you can only use Master of Heat and Flame to damage your opponent with the "attack your opponent" option. It does not cause any damage for any other action type within a grapple (just as a torch would not).

 

You don't get the damage from both spiked gauntlets and the Master of Heat and Flame ability at the same time, you have to choose one (you don't get to add unarmed strike damage either). So you could do 1d4+STR mod or 1d8+INT mod, but not both.

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